Pathfinder Personal Development Award
PathfinderPersonalDevelopmentAward.png

Outcomes

Scouts develop additional knowledge and skills related to personal growth in the spiritual, social, intellectual and physical aspects of life. They also learn to apply their knowledge and skills in contributing to the larger community.1


Requirements

Spiritual

  1. Understand the role of your religion, spiritual belief and/or church. Discuss your beliefs with the spiritual advisor of your choice. (Requirement satisfied by Green Religion in Life award.)
  2. Prepare and perform a leading role in a Scout's Own.

Social

  1. Explore the area of social interaction with others. Subjects may include: dating, behaviour in public, sexually transmitted diseases, and abusive behaviours.
  2. Know and demonstrate good personal grooming habits.
  3. Explore at least two issues of public health. Subjects may include: AIDS, contagious diseases, blood supply, or Medicare.
  4. Explore at least two issues of public safety and security. Subjects may include: Neighbourhood Watch, Block Parents, swarming, the homeless, public facility safety, or safety inspectors.
  5. Research and report on the effects of alcohol, tobacco and drugs.

Intellectual

  1. Review your goals made for the Voyageur level and:
    1. evaluate your progress toward goals set in the Voyageur level; and
    2. set new goals based on your progress in the Voyageur level.

Physical

  1. Demonstrate knowledge of emergency treatment and first aid by qualifying at the St. John's Ambulance "Emergency First Aid" level or the Red Cross "Emergency level",
    OR
  2. By demonstration, discussion or participation show good knowledge of the following:
    1. How to treat shock and choking;
    2. Demonstrate not less than five (5) bandaging techniques using triangular bandages. (Scouts must demonstrate at least one method of stabilizing fractures.);
    3. The meaning of first aid and the management of a case;
    4. The types of wounds and dangers of infections;
    5. The general rules for treating fractures and poisons, as well as bleeding wounds;
    6. How to control bleeding;
    7. How to make a stretcher and splints from items found at the site of an accident;
    8. How to treat an arm for a cut, burn and scald; and
    9. CPR

NOTE: Training must be delivered by a qualified instructor.


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